INFORMATIONAL DESIGN
Information design is the detailed planning of specific information at is to be provided to a particular audience to meet specific objectives. The information designer may or may not have available (or may create) an information architecture that defines the overall pattern or structure that is imposed on the information design and an information plan that defines information units and how they are to be completed. The output of an information design is sometimes expressed in written instructions, plans, sketches, drawings, or formal specifications.
http://searchcrm.techtarget.com/definition/information-design
INTERACTIVE DESIGN
Interaction design (IxD) is a relatively new field in the category of computer science that defines the ways in which a person can interact with a computer system, be it a mobile device or a mainframe server. Since computers have been in widespread use, the focus of designers has been on the functionality of hardware and software. As graphic displays became more powerful, video and audio design became the focus of many software designers. Today, computers are so powerful and the technology has advanced to such a level that nearly unlimited options exist in how a person can operate, control and communicate with a computer and how the computer can communicate with the user.
http://www.interactiondesign.com.au/
SENSORIAL DESIGN
The strategic process of creating design to engage the user in a multi-level, dynamic, tailored encounter; where the brand experience triggers one or more senses evoking an intuitive response.
http://www.brycecorkins.com/about/glossary/
EXPERIENCE DESIGN
Experience Design is an approach to creating successful experiences for people in any medium. This approach includes consideration and design in all 3 spatial dimensions, over time, all 5 common senses, and interactivity, as well as customer value, personal meaning, and emotional context. Experience Design is not merely the design of Web pages or other interactive media or on-screen digital content. Designed experiences can be in any medium, including spatial/environmental installations, print products, hard products, services, broadcast images and sounds, live performances and events, digital and online media, etc.
http://www.brycecorkins.com/about/glossary/
INTERFACE DESIGN
Interface design deals with the process of developing a method for two (or more) modules in a system to connect and communicate. These modules can apply to hardware, software or the interface between a user and a machine.
http://en.wikipedia.org/wiki/Interface_design
USABILITY
Usability means making products and systems easier to use, and matching them more closely to user needs and requirements.
http://www.usabilitynet.org/management/b_what.htm
INTERACTION
Interaction is a response experience in which both actor and reactor are engaged in a mutually affecting experience. This means that the system is comprised of two interactive partners. In the case of interactive media, one partner may only be mildly interactive (such as a computer) and only programmatically so. While most of the computer actor’s actions are the result of predetermined programming, if the variations are ample enough, it can be said that this actor is interactive (making it an interactor). Mostly, two humans (being inherently interactive) will create an interactive system or experience simple by conversing.
http://www.brycecorkins.com/about/glossary/
MOBILE
1. Capable of moving or of being moved readily from place to place: a mobile organism; a mobile missile system.
2.
a. Capable of moving or changing quickly from one state or condition to another: a mobile, expressive face.
b. Fluid; unstable: a mobile situation following the coup.
3.
a. Marked by the easy intermixing of different social groups: a mobile community.
b. Moving relatively easily from one social class or level to another: an upwardly mobile generation.
c. Tending to travel and relocate frequently: a restless, mobile society.
http://www.thefreedictionary.com/Mobile
TOUCHSCREEN
A touch screen is a display screen that is also an input device. The screens are sensitive to pressure; a user interacts with the computer by touching pictures or words on the screen.
http://whatis.techtarget.com/definition/touch-screen
USER EXPERIENCE
The overall experience, in general or specifics, a user, customer, or audience member has with a product, service, or event. In the Usability field, this experience is usually defined in terms of ease-of-use. However, the experience encompasses more than merely function and flow, but the understanding compiled through all of the senses.
http://www.brycecorkins.com/about/glossary/
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